Cover | TOC | Chap | Prev Chap | Prev Fig | Next Fig | Next Chap |
|
Figure 8.4
An animation that rotates a coordinate system and the column built within it. |
|
Click on the image to view the VRML scene. |
#VRML V2.0 utf8 # The VRML 2.0 Sourcebook # Copyright (c) 1997 # Andrea L. Ames, David R. Nadeau, and John L. Moreland Group { children [ # Rotating cylinder DEF Column Transform { rotation 0.0 0.0 1.0 0.0 children Shape { appearance Appearance { material Material { } } geometry Cylinder { height 1.0 radius 0.2 } } }, # Animation clock DEF Clock TimeSensor { cycleInterval 4.0 loop TRUE }, # Animation path DEF ColumnPath OrientationInterpolator { key [ 0.0, 0.50, 1.0 ] keyValue [ 0.0 0.0 1.0 0.0, 0.0 0.0 1.0 3.14, 0.0 0.0 1.0 6.28 ] } ] } ROUTE Clock.fraction_changed TO ColumnPath.set_fraction ROUTE ColumnPath.value_changed TO Column.set_rotation